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Ajouter openserverbrowser

MessagePosté: Lun 26 Jan 2009 01:38
de BF_SLD
Pour avoir la console et avoir acces a la recherche de serveur, il faut modifier sont racoursi en ajoutant -console a la fin, mais la console si l'on clique a cote dans le menu disparait, il faut redemarer le jeux pour l'avoir a nouveau, pas fun :twisted:
En fouinant un peu j'ais trouver une explication de comment ajouter un lien, dans le menu du jeu, pour avoir openserverbrowser sans passer par la console

je l'ais tester aujourd'hui sur mon jeux et ca marche, donc si ca vous dit voila comment faire :arrow:

allez la :arrow: C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\resource\UI\L4D360UI
trouvez le fichier :arrow: MainMenu.res
faire une sauvegarde de l'originale au cas ou ce ne marcherais pas.
l'ouvrir avec un éditeur de texte, allez a la fin, juste au dessus du dernier "}" ajouter ca :arrow:
Code: Tout sélectionner
// Server Browser
"BtnOpenServer"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnOpenServer"
"xpos" "100"
"ypos" "175" [$X360]
"ypos" "165" [$WIN32]
"wide" "180" [$X360]
"wide" "180" [$WIN32]
"tall" "20" [$X360]
"tall" "15" [$WIN32]
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"navUp" "BtnPlaySolo"
"navDown" "BtnStatsAndAchievements"
"labelText" "RECHERCHER UN SERVEUR"
"tooltiptext" "Look for a server using the server list."
"style" "MainMenuButton"
"command" "OpenServerBrowser"
"ActivationType" "1"
"FocusDisabledBorderSize" "1"
}

Sauvegarder les modification et démarer votre jeux pour vérifier que cela fonctionne :wink:

Si cela marche vous aurrez une ligne de plus dans votre menu du jeux
Si vous ete dans le groupe de Steam vous avez notre serveur qui apparait aussi et quand vous ouvrez l'openserverbrowser, dans vos favoris il y est aussi :D

Re: Ajouter openserverbrowser

MessagePosté: Mar 03 Fév 2009 01:38
de BF_SLD
Vu que je decouvre le monde de Steam, voila encore un truc plus facile, sans toucher au fichier du jeux, pour avoir la console et la fenetre des serveur, meme pendant une partie, on va binder des touches :D

Pour cela il fait avoir la console deja active au demarage du jeux, pour ca :arrow: clique droit sur votre raccourci du jeu :arrow: propriétés :arrow: ajouter a la fin de la "cible"un "espace" et :arrow:
Code: Tout sélectionner
-console


Une fois la console ouverte dans le jeu ajouter ces lignes une a une dans la partie basse de la console et validé par la touche "entré" du clavier :arrow:
Code: Tout sélectionner
bind "F10" "toggleconsole"

Code: Tout sélectionner
bind "F11" "showconsole"

Code: Tout sélectionner
bind "F12" "openserverbrowser"


Voila vos touches F10, F11 et F12 vous servirons a faire apparaitre/disparaitre la console, apparaitre la console et apparaitre le fenetre des serveurs, vous pouvez effacer " -console" de votre raccourci du jeu.

Re: Ajouter openserverbrowser

MessagePosté: Ven 01 Mai 2009 10:19
de BF_GRINGO_LOKO
Apres MAJ


"Resource/UI/MainMenu.res"


{
"MainMenu"
{
"ControlName" "Frame"
"fieldName" "MainMenu"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"PaintBackgroundType" "0"
}

// Play a campaign
"BtnCoOp"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnCoOp"
"xpos" "100"
"ypos" "100" [$X360]
"ypos" "120" [$WIN32]
"wide" "180" [$X360]
"wide" "180" [$WIN32]
"tall" "20" [$X360]
"tall" "15" [$WIN32]
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "1"
"navUp" "BtnExtras" [$X360]
"navUp" "PnlQuickJoin" [$WIN32]
"navDown" "BtnVersus"
"labelText" "#L4D360UI_MainMenu_CoOp"
"tooltiptext" "#L4D360UI_MainMenu_CoOp_Tip"
"style" "MainMenuButton"
"command" "FlmCampaignFlyout"
"ActivationType" "1"
}

// Play versus
"BtnVersus"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnVersus"
"xpos" "100"
"ypos" "125" [$X360]
"ypos" "135" [$WIN32]
"wide" "180" [$X360]
"wide" "180" [$WIN32]
"tall" "20" [$X360]
"tall" "15" [$WIN32]
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"navUp" "BtnCoOp"
"navDown" "BtnPlaySolo"
"labelText" "#L4D360UI_MainMenu_Versus"
"tooltiptext" "#L4D360UI_MainMenu_Versus_Tip"
"disabled_tooltiptext" "#L4D360UI_MainMenu_Versus_Tip_Disabled"
"style" "MainMenuButton"
"command" "VersusSoftLock"
"ActivationType" "1"
"FocusDisabledBorderSize" "1"
}

// Single player
"BtnPlaySolo"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnPlaySolo"
"xpos" "100"
"ypos" "150"
"wide" "180" [$X360]
"wide" "180" [$WIN32]
"tall" "20" [$X360]
"tall" "15" [$WIN32]
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"navUp" "BtnVersus"
"navDown" "BtnStatsAndAchievements"
"labelText" "#L4D360UI_MainMenu_PlaySolo"
"tooltiptext" "#L4D360UI_MainMenu_PlaySolo_Tip"
"disabled_tooltiptext" "#L4D360UI_MainMenu_PlaySolo_Tip_Disabled"
"style" "MainMenuButton"
"command" "SoloPlay"
"ActivationType" "1"
"FocusDisabledBorderSize" "1"
}

"BtnStatsAndAchievements"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnStatsAndAchievements"
"xpos" "100"
"ypos" "200" [$X360]
"ypos" "180" [$WIN32]
"wide" "180" [$X360]
"wide" "180" [$WIN32]
"tall" "20" [$X360]
"tall" "15" [$WIN32]
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"navUp" "BtnPlaySolo"
"navDown" "BtnOptions"
"labelText" "#L4D360UI_MainMenu_StatsAndAchievements"
"tooltiptext" "#L4D360UI_MainMenu_StatsAndAchievements_Tip" [$X360]
"tooltiptext" "#L4D360UI_MainMenu_PCStatsAndAchievements_Tip" [$WIN32]
"style" "MainMenuButton"
"command" "StatsAndAchievements"
"ActivationType" "1"
}

"BtnOptions"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnOptions"
"xpos" "100"
"ypos" "225" [$X360]
"ypos" "195" [$WIN32]
"wide" "180" [$X360]
"wide" "180" [$WIN32]
"tall" "20" [$X360]
"tall" "15" [$WIN32]
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"navUp" "BtnStatsAndAchievements"
"navDown" "BtnExtras"
"labelText" "#L4D360UI_MainMenu_Options"
"tooltiptext" "#L4D360UI_MainMenu_Options_Tip"
"style" "MainMenuButton"
"command" "FlmOptionsFlyout"
"ActivationType" "1"
}

"BtnExtras"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnExtras"
"xpos" "100"
"ypos" "250" [$X360]
"ypos" "210" [$WIN32]
"wide" "180" [$X360]
"wide" "180" [$WIN32]
"tall" "20" [$X360]
"tall" "15" [$WIN32]
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"navUp" "BtnOptions"
"navDown" "BtnQuit" [$WIN32]
"navDown" "BtnCoOp" [$X360]
"labelText" "#L4D360UI_MainMenu_Extras"
"tooltiptext" "#L4D360UI_MainMenu_Extras_Tip"
"style" "MainMenuButton"
"command" "FlmExtrasFlyout"
"ActivationType" "1"
}

"BtnQuit" [$WIN32]
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnQuit"
"xpos" "100"
"ypos" "225"
"wide" "180"
"tall" "15"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"navUp" "BtnExtras"
"navDown" "PnlQuickJoin"
"labelText" "#L4D360UI_MainMenu_Quit"
"tooltiptext" "#L4D360UI_MainMenu_Quit_Tip"
"style" "MainMenuButton"
"command" "QuitGame"
"ActivationType" "1"
}

"FlmCampaignFlyout"
{
"ControlName" "FlyoutMenu"
"fieldName" "FlmCampaignFlyout"
"visible" "0"
"wide" "0"
"tall" "0"
"zpos" "3"
"InitialFocus" "BtnQuickMatch"
"ResourceFile" "resource/UI/L4D360UI/CampaignFlyout.res"
}

"FlmVersusFlyout"
{
"ControlName" "FlyoutMenu"
"fieldName" "FlmVersusFlyout"
"visible" "0"
"wide" "0"
"tall" "0"
"zpos" "3"
"InitialFocus" "BtnQuickMatch"
"ResourceFile" "resource/UI/L4D360UI/VersusFlyout.res"
}

"FlmOptionsFlyout"
{
"ControlName" "FlyoutMenu"
"fieldName" "FlmOptionsFlyout"
"visible" "0"
"wide" "0"
"tall" "0"
"zpos" "3"
"InitialFocus" "BtnAudioVideo" [$X360]
"InitialFocus" "BtnVideo" [$WIN32]
"ResourceFile" "resource/UI/L4D360UI/OptionsFlyout.res"
}

"FlmExtrasFlyout"
{
"ControlName" "FlyoutMenu"
"fieldName" "FlmExtrasFlyout"
"visible" "0"
"wide" "0"
"tall" "0"
"zpos" "3"
"InitialFocus" "BtnCommentary"
"ResourceFile" "resource/UI/L4D360UI/ExtrasFlyout.res"
}

"PnlQuickJoin"
{
"ControlName" "QuickJoinPanel"
"fieldName" "PnlQuickJoin"
"ResourceFile" "resource/UI/L4D360UI/QuickJoin.res"
"visible" "1"
"wide" "240"
"tall" "300"
"xpos" "r240" [$X360]
"xpos" "80" [$WIN32]
"ypos" "r120" [$X360]
"ypos" "r75" [$WIN32]
"navUp" "BtnQuit"
"navDown" "BtnCoOp"
}

"PnlQuickJoinGroups" [$WIN32]
{
"ControlName" "QuickJoinGroupsPanel"
"fieldName" "PnlQuickJoinGroups"
"ResourceFile" "resource/UI/L4D360UI/QuickJoinGroups.res"
"visible" "1"
"wide" "500"
"tall" "300"
"xpos" "c0"
"ypos" "r75"
"navUp" ""
"navDown" ""
}

"LblPlayer1GamerTag" [$X360]
{
"ControlName" "Label"
"fieldName" "LblPlayer1GamerTag"
"xpos" "100"
"ypos" "r160"
"wide" "300"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"tabPosition" "0"
"Font" "DefaultMedium"
"fgcolor_override" "125 125 125 255"
}

"LblPlayer2GamerTag" [$X360]
{
"ControlName" "Label"
"fieldName" "LblPlayer2GamerTag"
"xpos" "100"
"ypos" "r140"
"wide" "300"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"tabPosition" "0"
"Font" "DefaultMedium"
"fgcolor_override" "125 125 125 255"
}

"LblPlayer2Enable" [$X360]
{
"ControlName" "Label"
"fieldName" "LblPlayer2Enable"
"xpos" "100"
"ypos" "r120"
"wide" "300"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#L4D360UI_MainMenu_SignInMessageSsStart2"
"Font" "DefaultMedium"
"fgcolor_override" "125 125 125 255"
}

"LblPlayer2DisableIcon" [$X360]
{
"ControlName" "Label"
"fieldName" "LblPlayer2DisableIcon"
"xpos" "100"
"ypos" "r120"
"wide" "30"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"tabPosition" "0"
"Font" "GameUIButtonsMini"
"labelText" "#GameUI_Icons_BACK"
}

"LblPlayer2Disable" [$X360]
{
"ControlName" "Label"
"fieldName" "LblPlayer2Disable"
"xpos" "125"
"ypos" "r120"
"wide" "300"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"tabPosition" "0"
"Font" "DefaultMedium"
"labelText" "#L4D360UI_MainMenu_SignInMessageSsDisable"
"fgcolor_override" "125 125 125 255"
}


// Server Browser
"BtnOpenServer"
{
"ControlName" "L4D360HybridButton"
"fieldName" "BtnOpenServer"
"xpos" "100"
"ypos" "175" [$X360]
"ypos" "165" [$WIN32]
"wide" "180" [$X360]
"wide" "180" [$WIN32]
"tall" "20" [$X360]
"tall" "15" [$WIN32]
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"navUp" "BtnPlaySolo"
"navDown" "BtnStatsAndAchievements"
"labelText" "Rechercher serveur"
"tooltiptext" "Pour rejoindre un serveur left 4 dead."
"style" "MainMenuButton"
"command" "OpenServerBrowser"
"ActivationType" "1"
"FocusDisabledBorderSize" "1"
}

}

Re: Ajouter openserverbrowser

MessagePosté: Sam 02 Mai 2009 12:28
de BF_SLD
Modifier le fichier fut la premiere astuce trouver pour avoir openserver, mais vu cas chaque fois qu'il y a un patch faut trouver la nouvelle formule pour l'avoir, binder les touches me parait bien mieux car ca ne "disparait" pas a chaque patch :wink: